VirtualBox

source: vbox/trunk/src/VBox/Frontends/VirtualBox/shaders/cconvYV12.c@ 22776

Last change on this file since 22776 was 22776, checked in by vboxsync, 16 years ago

video hw accel: more accurate shaders

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 716 bytes
Line 
1#extension GL_ARB_texture_rectangle : enable
2uniform sampler2DRect uSrcTex;
3uniform sampler2DRect uVTex;
4uniform sampler2DRect uUTex;
5float vboxSplitBGRA(vec4 color, float coord);
6void vboxCConvApplyAYUV(vec4 color);
7void vboxCConv(int srcI)
8{
9 vec2 coordY = vec2(gl_TexCoord[srcI]);
10 vec2 coordV = vec2(gl_TexCoord[srcI+1]);
11 vec2 coordU = vec2(gl_TexCoord[srcI+2]);
12 vec4 clrY = texture2DRect(uSrcTex, vec2(coordY));
13 vec4 clrV = texture2DRect(uVTex, vec2(coordV));
14 vec4 clrU = texture2DRect(uUTex, vec2(coordU));
15 float y = vboxSplitBGRA(clrY, coordY.x);
16 float v = vboxSplitBGRA(clrV, coordV.x);
17 float u = vboxSplitBGRA(clrU, coordU.x);
18 vboxCConvApplyAYUV(vec4(u, y, 0.0, v));
19}
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