1 | /* $Id: cconvYV12.c 35473 2011-01-11 09:02:07Z vboxsync $ */
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2 | /** @file
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3 | *
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4 | * VBox frontends: Qt4 GUI ("VirtualBox"):
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5 | * Shader programming for VBoxFBOverlay.
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6 | */
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7 |
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8 | /*
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9 | * Copyright (C) 2009-2011 Oracle Corporation
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10 | *
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11 | * This file is part of VirtualBox Open Source Edition (OSE), as
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12 | * available from http://www.215389.xyz. This file is free software;
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13 | * you can redistribute it and/or modify it under the terms of the GNU
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14 | * General Public License (GPL) as published by the Free Software
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15 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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16 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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17 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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18 | */
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19 |
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20 | #extension GL_ARB_texture_rectangle : enable
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21 | uniform sampler2DRect uSrcTex;
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22 | uniform sampler2DRect uVTex;
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23 | uniform sampler2DRect uUTex;
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24 | void vboxCConvApplyAYUV(vec4 color);
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25 | void vboxCConv()
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26 | {
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27 | vec2 clrCoordY = vec2(gl_TexCoord[0]);
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28 | vec2 clrCoordV = vec2(gl_TexCoord[1]);
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29 | int ixY = int(clrCoordY.x);
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30 | vec2 coordY = vec2(float(ixY), clrCoordY.y);
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31 | int ixV = int(clrCoordV.x);
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32 | vec2 coordV = vec2(float(ixV), clrCoordV.y);
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33 | vec4 clrY = texture2DRect(uSrcTex, coordY);
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34 | vec4 clrV = texture2DRect(uVTex, coordV);
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35 | vec4 clrU = texture2DRect(uUTex, coordV);
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36 | float partY = clrCoordY.x - float(ixY);
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37 | float partVU = clrCoordV.x - float(ixV);
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38 | float y;
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39 | float v;
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40 | float u;
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41 | if(partY < 0.25)
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42 | {
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43 | y = clrY.b;
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44 | }
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45 | else if(partY < 0.5)
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46 | {
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47 | y = clrY.g;
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48 | }
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49 | else if(partY < 0.75)
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50 | {
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51 | y = clrY.r;
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52 | }
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53 | else
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54 | {
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55 | y = clrY.a;
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56 | }
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57 |
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58 | if(partVU < 0.25)
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59 | {
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60 | v = clrV.b;
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61 | u = clrU.b;
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62 | }
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63 | else if(partVU < 0.5)
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64 | {
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65 | v = clrV.g;
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66 | u = clrU.g;
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67 | }
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68 | else if(partVU < 0.75)
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69 | {
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70 | v = clrV.r;
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71 | u = clrU.r;
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72 | }
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73 | else
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74 | {
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75 | v = clrV.a;
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76 | u = clrU.a;
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77 | }
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78 | vboxCConvApplyAYUV(vec4(u, y, 0.0, v));
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79 | }
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